CONFERENCES

SETT-27
0

PARIS 4th World Conference on Studies on Education, Teaching & Technology (SETT-27) scheduled on April 12-14, 2027 Paris (France)

posted by organizer: ||1 views||Release time:Jul 22, 2026

Conference DateApr 12-Apr 14, 2027PlaceParis, France
Submission DeadlineApr 01, 2027E-mailcs@earhm.org
Websitehttps://eaamp.erpub.org/conference/266Telephone
DESCRIPTION
Call for papers/Topics All Abstracts, Reviews, short articles, Full articles, Posters are welcomed related with any of the following research fields: Part 1: Independent Domains These topics represent the core foundational principles of each individual field before they are integrated with the others. 1. Education (Foundations & Systems) Philosophy of Education: Perennialism, essentialism, progressivism, and reconstructionism. Sociology of Education: Social stratification, educational equity, institutional roles, and cultural reproduction. Educational Policy and Governance: Funding mechanisms, standardization, national vs. local curricula, and legislative frameworks. Comparative Education: International schooling systems, global literacy initiatives, and cross-border educational benchmarks. 2. Teaching (Pedagogy & Practice) Learning Theories: Behaviorism, cognitivism, constructivism, and humanism. Instructional Design Models: The ADDIE model, Dick and Carey model, backward design, and universal design for learning. Classroom Management Frameworks: Restorative practices, positive behavioral interventions, and environmental design. Assessment and Evaluation: Diagnostic, formative, summative, and ipsative assessments; psychometrics and rubric design. 3. Technology (Infrastructure & Systems) Information Architecture: Network infrastructure, cloud computing, database management, and data warehousing. Software Engineering & Platforms: System architecture, application programming interfaces, and UI/UX design principles. Data Science & Security: Cryptography, data privacy regulations, predictive modeling, and network security protocol. Emerging Hardware Systems: Edge computing, wearable sensors, biometrics, and spatial computing infrastructure. Part 2: Interrelated Domains These topics emerge at the intersections of the three fields, showing how they influence, disrupt, and reshape each other. 4. Educational Technology (EdTech Foundations) Learning Management Systems (LMS): Architecture, deployment, interoperability standards, and user adoption metrics. Digital Curriculum Design: Hypermedia environments, chunking strategies for digital cognitive load, and interactive multimedia asset creation. Assisitive and Adaptive Technology: Screen readers, speech-to-text engines, alternative input devices, and personalized pacing software. 5. Technology-Enhanced Teaching (Pedagogical Integration) Digital Pedagogy Frameworks: The TPACK framework, the SAMR model, and the Technology Integration Matrix. Alternative Learning Environments: Flipped classrooms, hybrid/hyflex teaching models, and fully asynchronous course delivery. Virtual Facilitation Techniques: Synchronous engagement strategies, digital whiteboard orchestration, and managing cognitive presence online. 6. Technical Education & Digital Literacy (Teaching Technology) Computer Science Education: Computational thinking, syntax vs. logic instruction, and block-based vs. text-based programming progression. Digital Citizenship: Media literacy, cyberbullying prevention, digital footprint management, and intellectual property ethics. Vocational Technical Training: Network administration certifications, hardware maintenance training, and systems engineering education. 7. The Ultimate Intersection (Education + Teaching + Technology) Artificial Intelligence in Education (AIEd): Large language models for lesson planning, automated grading systems, and intelligent tutoring systems. Learning Analytics & Educational Data Mining: Predictive modeling for student retention, engagement analytics, and institutional dashboards. Immersive Learning Environments: Virtual reality simulations for medical/technical training, augmented reality field trips, and gamified learning platforms. Ethics and Equity in Digital Education: The digital divide, algorithmic bias in assessment, student surveillance vs. privacy, and the commercialization of student data

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