CONFERENCES

PICSET-26
0

48th PARIS International Conference on Studies in Education & Technology (PICSET-26)

posted by organizer: ||1 views||Release time:Apr 01, 2026

Conference DateJun 24-Apr 26, 2026PlaceParis, France
Submission DeadlineJun 01, 2026E-mailinfo@heaig.org
Websitehttps://iceebm.org/conference/370Telephone
DESCRIPTION
Call for papers/Topics Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields: 1. Artificial Intelligence in Education Generative AI & LLMs Automated lesson planning and rubric generation AI-powered writing assistants and feedback loops Synthetic media for educational content (Video/Audio) Adaptive & Personalized Learning Machine learning algorithms for individual pacing Predictive analytics to identify at-risk students AI tutors and 24/7 conversational learning assistants Assessment & Evaluation Automated grading for objective and subjective tasks Plagiarism and AI-detection ethics Emotion AI for tracking student engagement and stress 2. Immersive Technologies (XR) Virtual Reality (VR) Virtual laboratories and safe hazardous simulations Historical "time travel" and immersive field trips Soft skills training and empathy-building simulations Augmented Reality (AR) Interactive 3D overlays for textbooks (e.g., anatomy, geometry) Geo-located learning quests and outdoor education AR-enabled vocational and technical training Mixed Reality (MR) & Digital Twins Real-time interaction with digital replicas of physical objects Collaborative holographic classrooms 3. Instructional Design & Pedagogy Modern Learning Models Flipped Classroom: Moving lectures online, activities to class Blended/Hybrid Learning: Balancing physical and digital presence HyFlex: Simultaneous in-person and remote participation Learning Strategies Gamification: Leaderboards, badges, and narrative-driven quests Project-Based Learning (PBL) supported by digital tools Microlearning & Nanolearning: Bite-sized, 2-5 minute content modules Frameworks & Standards SAMR Model (Substitution, Augmentation, Modification, Redefinition) TPACK (Technological Pedagogical Content Knowledge) Universal Design for Learning (UDL) and accessibility standards 4. Digital Infrastructure & Management Platform Ecosystems Learning Management Systems (LMS) and VLEs Student Information Systems (SIS) & CRM integration Learning Record Stores (LRS) for tracking xAPI data Security & Privacy Cybersecurity for K-12 and Higher Ed Data ethics and student privacy (GDPR, COPPA compliance) Blockchain for secure, verifiable academic credentials 5. Digital Equity & Inclusion Accessibility (A11y) Assistive technologies: Speech-to-text, braille displays, screen readers Inclusive UI/UX design for diverse neurological needs The Digital Divide Broadband access and "Last Mile" connectivity Mobile-first learning for low-bandwidth environments Open Educational Resources (OER) to reduce costs 6. Workforce & Lifelong Learning Professional Development Upskilling and reskilling in the age of automation "Learning in the flow of work" (Slack/Teams integration) Alternative Credentialing Stackable micro-credentials and digital badges Skill-based hiring vs. degree-based hiring Web3 and decentralized identity for lifelong learners

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