DESCRIPTION
Call for papers/Topics
Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:
1. Digital Arts and Visual Technology
This domain focuses on how hardware and software have redefined the visual medium.
Generative Art and Algorithmic Design
Autonomous systems and procedural generation.
Coding as an artistic medium (e.g., Processing, OpenFrameworks).
Immersive Technologies
Virtual Reality (VR) and Augmented Reality (AR) galleries.
Projection mapping and large-scale architectural visuals.
Digital Preservation and Blockchain
Crypto-art and the evolution of NFTs.
Digitizing historical artifacts and archival technology.
Artificial Intelligence in Visual Media
Neural style transfer and GANs (Generative Adversarial Networks).
The ethics of AI-generated imagery and copyright.
2. Music Technology and Sound Science
This area looks at the evolution of sound from acoustic vibrations to digital data.
Digital Signal Processing (DSP)
Synthesis techniques (Subtractive, Additive, FM, and Wavetable).
Audio effects processing (Reverb, Delay, and Spectral manipulation).
Music Information Retrieval (MIR)
Algorithm-based music recommendation systems.
Automated transcription and genre classification.
Instrument Design and Human-Computer Interaction (HCI)
Development of MIDI and MPE (MPE MIDI Polyphonic Expression).
NIMEs (New Interfaces for Musical Expression) and wearable sensors.
AI Music Composition
Algorithmic composition and generative soundscapes.
Assisted songwriting tools and automated mastering.
3. Interrelated Creative Technologies
These subtopics represent the "overlap" where music, art, and tech function as a single unit.
Multimedia Performance and Live Coding
Real-time audiovisual synchronization.
Live coding performances (Algoraves) where code is written in front of an audience.
Video Game Development and Interactive Media
Procedural audio and adaptive soundtracks.
Technical art and shader programming.
Sonification of Data
Converting scientific data sets into visual art and musical scores.
Environmental monitoring through "acoustic ecology."
The Metaverse and Shared Virtual Spaces
Virtual concerts and social VR art installations.
Digital twin technology in creative set design.
4. Socio-Technical Foundations
The philosophical and structural backbone connecting these industries.
Ethics and Intellectual Property
The impact of automation on creative labor.
Open-source movements in art and music software.
Acoustics and Psychoacoustics
The physics of sound in digital environments.
How technology manipulates human perception of space and color.
Computational Creativity
Defining "creativity" in the age of machine learning.
Collaborative models between humans and autonomous agents.