CONFERENCES

IAMT-26
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61st ISTANBUL International Conference on Arts, Music & Technology (IAMT-26)

posted by organizer: ||1 views||Release time:Apr 29, 2026

Conference DateDec 17-Dec 18, 2026PlaceIstanbul, Turkey
Submission DeadlineDec 01, 2026E-mailinfo@heaig.org
Websitehttps://hssis.org/conference/400Telephone000000000000
DESCRIPTION
Call for papers/Topics Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields: 1. Digital Arts and Visual Technology This domain focuses on how hardware and software have redefined the visual medium. Generative Art and Algorithmic Design Autonomous systems and procedural generation. Coding as an artistic medium (e.g., Processing, OpenFrameworks). Immersive Technologies Virtual Reality (VR) and Augmented Reality (AR) galleries. Projection mapping and large-scale architectural visuals. Digital Preservation and Blockchain Crypto-art and the evolution of NFTs. Digitizing historical artifacts and archival technology. Artificial Intelligence in Visual Media Neural style transfer and GANs (Generative Adversarial Networks). The ethics of AI-generated imagery and copyright. 2. Music Technology and Sound Science This area looks at the evolution of sound from acoustic vibrations to digital data. Digital Signal Processing (DSP) Synthesis techniques (Subtractive, Additive, FM, and Wavetable). Audio effects processing (Reverb, Delay, and Spectral manipulation). Music Information Retrieval (MIR) Algorithm-based music recommendation systems. Automated transcription and genre classification. Instrument Design and Human-Computer Interaction (HCI) Development of MIDI and MPE (MPE MIDI Polyphonic Expression). NIMEs (New Interfaces for Musical Expression) and wearable sensors. AI Music Composition Algorithmic composition and generative soundscapes. Assisted songwriting tools and automated mastering. 3. Interrelated Creative Technologies These subtopics represent the "overlap" where music, art, and tech function as a single unit. Multimedia Performance and Live Coding Real-time audiovisual synchronization. Live coding performances (Algoraves) where code is written in front of an audience. Video Game Development and Interactive Media Procedural audio and adaptive soundtracks. Technical art and shader programming. Sonification of Data Converting scientific data sets into visual art and musical scores. Environmental monitoring through "acoustic ecology." The Metaverse and Shared Virtual Spaces Virtual concerts and social VR art installations. Digital twin technology in creative set design. 4. Socio-Technical Foundations The philosophical and structural backbone connecting these industries. Ethics and Intellectual Property The impact of automation on creative labor. Open-source movements in art and music software. Acoustics and Psychoacoustics The physics of sound in digital environments. How technology manipulates human perception of space and color. Computational Creativity Defining "creativity" in the age of machine learning. Collaborative models between humans and autonomous agents.

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