DESCRIPTION
IEEE Paper Writing Requirements:
All papers must be written in English and adhere to IEEE's publication requirements for the IEEE Xplore® digital library. These requirements include using proper English language style and formatting according to guidelines outlined in the IEEE Editorial Style Manual.
Conference Supporting Committee:
Roberto Portillo, Universidad Galileo Chair of Committee
Ana Luna, Universidad del Pacífico
Mario Chong, Universidad del Pacífico
Melany M. Ciampi, International Institute of Education (IE)
Claudio R. Brito, COPEC
Roberto Giordano Lerena, UFASTA, CONFEDI, ASIBEI
Technical Program Committee:
Maria Feldgen, Argentina Chair of Committee
Agatha C. da Silva Ovando, Bolivia Co-Chair of Committee
Ana Luna, Peru Co-Chair of Committee
José Martín Molina Espinosa, Mexico Co-Chair of Committee
Alejandro Adorjan Olivera, Uruguay
André Luiz de Lima Reda, Brazil
Claudio R. Brito, Brazil
Edmundo Tovar, Spain
Gabriel Gomes de Oliveira, Brazil
Gloria Teresita Huamani Huamani, Peru
Guillermo Kalocai, Argentina
Hamadou Saliah-Hassane, Canada
EDUNINE Topics:
I. Fostering Innovation and Inclusion in ETC (Engineering, Technology and Computing) Education:
Engaging Pedagogies & Learning Activities.
21st Century Skills & Competencies.
Inclusive Learning Environments.
Lifelong Learning & Professional Development.
Strategies for Increased Women Participation.
Interdisciplinary & Experiential Learning.
Multicultural & Indigenous Perspectives.
Language Learning in Technological Contexts.
Research & Innovation in the ETC Classroom.
Sustainability & Ethical Considerations.
Adapting to Emerging Technologies.
Learning Continuity in Challenging Environments.
II. Designing Effective Learning Spaces in ETC (Engineering, Technology and Computing) Education:
Blended & Technology-Enhanced Learning Environments.
Accessible & Inclusive Learning Environments.
Flexible & Open Learning Spaces.
Minimizing Educational Disruption.
Engaging Hybrid Learning Design & Activities.
Educational Technologies for Equity & Inclusion.
Online, E-learning, & Mobile Learning Platforms.
MOOCs & Their Impact on ETC Education.
Smart Classrooms & Immersive Learning Technologies.
Game-Based Learning & Gamification Strategies.
X-Reality & the Future of Learning Environments.
STEM Learning Spaces for All Ages.
Assistive Technologies for Diverse Learners.